Gamedev

How I built an "Asteroids" game using Compose for Desktop (Part 1/2)

A while ago, I tweeted about a small game I had created on top of Compose for Desktop: A small clone of the classic arcade game Asteroids, in which you control a space ship with your mouse, and navigate the vastness of space, avoiding and breaking asteroids in the process.

Today, it’s time to take a look under the hood and understand how I built a basic version of this game, and how Compose for Desktop helped me achieve it in just one evening!

Tips & tricks for building a game using Compose for Desktop (Part 2/2)

In the first part of my blog post series about building a small clone of the classic arcade game Asteroids on top of Compose for Desktop, we saw how to implement the main game loop, as well as manage state and draw basic shapes. In this post, we will explore some more details of the game implementation. This includes:

Let’s learn about these topics!